Building games from scratch — Game Designer, 3D Modeler, Character Designer & VFX Artist based in Montreal.
I'm a Game Developer, Character Designer & VFX Artist based in Montreal, QC — with a postgraduate degree in Game & Level Design.
What sets me apart: I've built complete games from scratch entirely solo — from game systems and enemy AI to character design, VFX, and environment. I don't just create assets; I build full experiences.
My work spans solo game development, 3D modeling & asset creation, stylized character design, UE5 Blueprints, Niagara VFX, and cross-team collaboration. I create every asset and character from scratch — from concept to in-engine implementation.
Open to character design, game art, VFX, and developer roles. Fluent in English, professional proficiency in French.
Worked within a professional team to design stylized main and secondary characters from concept through UE5 integration. Managed full character pipeline solo while collaborating cross-functionally with designers, artists, and programmers to ship production-ready assets.
Collaborated within a team on character concept development and 3D modeling. Contributed to cross-functional reviews, ensuring design aligned with project goals — gaining hands-on experience in a professional game development pipeline.
Advanced studies in game design, character creation, AI systems, VFX, and interactive narrative. Building complete games solo using UE5 Blueprints, AI behavior trees, and Niagara.
Seeking roles in game development, character design, 3D modeling, or VFX. Fluent in English with professional proficiency in French. Ready to bring creative and technical expertise to any team.
Combat game built from scratch with projectile shooting, lightning strikes, loot system, AOE attacks & full modular damage framework — built from scratch in UE5.
Designed the main playable cat character and full game environment in this colorful UE5 platformer.
Bold reimagining of the classic with a striking pink & black neon aesthetic and faithful level design.
Solo-built escape game in a stunning Gothic temple. Outrun and outwit a relentless AI monster through an ornate dragon-guarded environment.
Created the stunning Niagara particle VFX — massive purple energy explosions, beam attacks, ambient debris, and atmospheric lava glow effects. Also designed the game's side characters.
Solo-built stealth action game in a stunning Asian village. Use stealth to evade AI-patrolling enemies and find the chief — full AI logic and level design built independently.
Open to game development, character design, and VFX roles. Based in Montreal — available globally.